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In the roles of creative director, solution architect and management consultant I've had the privilege of designing a wide array of solutions for business, media and technology initiatives. Like any work repeated with a focus on quality, efficiency and results - best-practices emerge and are refined that allow the next initiative to be more successful ...or less painful.
Over the last 18 years I've created and refined my own visual approach to software design that I call 'lead-by-design'. Why do I lead-by-design? Try to imagine someone designing a new vehicle or downtown building complex without visual designs and drawings. Can't imagine it? Either can I.
Hold on to that thought, and let's switch to software and technology projects.
Our lives are entangled with technology interfaces. Our quality and design expectations are extremely high and poorly designed software is loathed or ignored. A first impression of software is now as important and made as quickly as first impressions of a storefront or physical product. But how do many organizations still approach technology projects? With text documents full of requirements and agile backlogs of text user stories.

Look at the most successful software in the world. Was your mobile phone software created from lists of text requirements? That awesome new video game? Of course not. A visual product can't be adequately described with words and the only way to know a good design is to see it.
To be clear, I'm not saying that text requirements and user stories aren't important as supporting detail for visual designs, but they are not a legitimate substitute. And those that promote building before you have a design and claim it is a design approach generally tend to avoid communicating how much more inflexible and expensive it is. Would you start standing up a building so that you could see what you are getting?
So if we are on same page with the importance of leading with visual software design, what does a 'lead-by-design' approach look like for a technology project? At a high-level, my approach is based on two phases of work; Initial conceptual design to maximize innovation opportunities and create foundational clarity quickly, followed by a second phase of detailed design, execution and implementation cycles that turn the conceptual feature designs into high quality software.
The depth of each phase varies based on the complexity, dependencies, objectives and innovation opportunities of the specific project, but for a standard software project the following outlines my general process.
Phase 1 - Initial concept, road map and vision: The goal of the first phase is to define the core solution, implementation road map and vision that creates a solid foundation for your project or initiative before getting into detailed designs or software development.

For those looking to leverage this process, here are my key observations for this critical stage of initial design work.
Phase 2 - Iterative design, execution and implementation: The goal of the second phase is to use the core solution, future vision and road map from phase 1 to create release-ready designs and start executing and implementing the solution. This work is done iteratively and in priority sequence so that the highest value components of the solution are implemented first and high-quality deliverables are continually created to show progress, build and maintain momentum and drive business outcomes.

For those executing on detailed design, development and implementation of solutions, I have found the following considerations important to success
I hope you have found this brief introduction to my 'lead-by-design' methodology useful. If you would like discuss the methodology in detail or talk about some of the challenges and successes I've encountered with large complex projects, feel free to contact me.
© Copyright 2015 - Mike Harlow updated 2016